Massively Parallel Sorting on the GPU

An implementation of Parallel Bitonic Sorting on the GPU with DX11 Compute Shader inside the Unreal Engine. The plugin sorts up to one million three-dimensional vectors in Real-Time on the GPU.

Download the Plugin for the Unreal Engine here: https://github.com/hausfrau87/UE4_SortingComputeShader

Created by admin | 30. September 2018 | Software Development
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